Searched refs:mMVMatrixHandle (Results 1 – 9 of 9) sorted by relevance
/cts/tests/openglperf2/jni/graphics/ |
D | PerspectiveProgram.h | 37 int mMVMatrixHandle; variable
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D | PerspectiveProgram.cpp | 27 mMVMatrixHandle = glGetUniformLocation(programId, "u_MVMatrix"); in PerspectiveProgram()
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D | PerspectiveMeshNode.cpp | 48 glUniformMatrix4fv(prog.mMVMatrixHandle, 1, false, prog.mMVMatrix.mData); in before()
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/ |
D | RectangleRenderable.java | 93 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix"); in draw() 110 GLES20.glUniformMatrix4fv(mMVMatrixHandle, 1, false, getMvMatrix(), 0); in drawRectangle()
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D | CameraPreviewRenderable.java | 109 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix"); in draw() 150 GLES20.glUniformMatrix4fv(mMVMatrixHandle, 1, false, getMvMatrix(), 0); in drawCameraPreview()
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D | ConeRenderable.java | 120 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix"); in draw() 149 GLES20.glUniformMatrix4fv(mMVMatrixHandle, 1, false, getMvMatrix(), 0); in drawCone()
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D | RingRenderable.java | 128 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix"); in draw() 157 GLES20.glUniformMatrix4fv(mMVMatrixHandle, 1, false, getMvMatrix(), 0); in drawRing()
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D | Renderable.java | 41 protected int mMVMatrixHandle; field in Renderable
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | WaterMeshNode.cpp | 52 glUniformMatrix4fv(prog.mMVMatrixHandle, 1, false, prog.mMVMatrix.mData); in before()
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