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Searched refs:mTexBuffer (Results 1 – 3 of 3) sorted by relevance

/development/samples/ApiDemos/src/com/example/android/apis/graphics/
DStaticTriangleRenderer.java224 mTexBuffer = tbb.asFloatBuffer(); in Triangle()
246 mTexBuffer.put(coords[i*3+j] * 2.0f + 0.5f); in Triangle()
255 mTexBuffer.position(0); in Triangle()
263 glTexCoordPointer(2, GL_FLOAT, 0, mTexBuffer); in draw()
271 private FloatBuffer mTexBuffer; field in StaticTriangleRenderer.Triangle
DTriangleRenderer.java192 mTexBuffer = tbb.asFloatBuffer(); in Triangle()
214 mTexBuffer.put(coords[i*3+j] * 2.0f + 0.5f); in Triangle()
223 mTexBuffer.position(0); in Triangle()
231 gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); in draw()
239 private FloatBuffer mTexBuffer; field in Triangle
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
DSpriteTextRenderer.java298 mTexBuffer = tbb.asFloatBuffer(); in Triangle()
312 mTexBuffer.put(sCoords[i*3+j] * 2.0f + 0.5f); in Triangle()
321 mTexBuffer.position(0); in Triangle()
329 gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); in draw()
345 private FloatBuffer mTexBuffer; field in Triangle