Searched refs:mTexBuffer (Results 1 – 3 of 3) sorted by relevance
224 mTexBuffer = tbb.asFloatBuffer(); in Triangle()246 mTexBuffer.put(coords[i*3+j] * 2.0f + 0.5f); in Triangle()255 mTexBuffer.position(0); in Triangle()263 glTexCoordPointer(2, GL_FLOAT, 0, mTexBuffer); in draw()271 private FloatBuffer mTexBuffer; field in StaticTriangleRenderer.Triangle
192 mTexBuffer = tbb.asFloatBuffer(); in Triangle()214 mTexBuffer.put(coords[i*3+j] * 2.0f + 0.5f); in Triangle()223 mTexBuffer.position(0); in Triangle()231 gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); in draw()239 private FloatBuffer mTexBuffer; field in Triangle
298 mTexBuffer = tbb.asFloatBuffer(); in Triangle()312 mTexBuffer.put(sCoords[i*3+j] * 2.0f + 0.5f); in Triangle()321 mTexBuffer.position(0); in Triangle()329 gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); in draw()345 private FloatBuffer mTexBuffer; field in Triangle