Searched refs:mVelocityY (Results 1 – 2 of 2) sorted by relevance
504 protected float mVelocityY;516 mVelocityY = y;544 mPositionY += mVelocityY * tau;663 return mVelocityY + polarY(relativeSpeed);669 mVelocityY += polarY(thrust);671 final float speed = pythag(mVelocityX, mVelocityY);675 mVelocityY = mVelocityY * scale;
501 protected float mVelocityY; field in GameView.Sprite513 mVelocityY = y; in setVelocity()547 mPositionY += mVelocityY * tau; in step()970 return mVelocityY + polarY(mBulletSpeed);993 mVelocityY += polarY(thrust) * tau * mMaxSpeed / 4;995 final float speed = pythag(mVelocityX, mVelocityY);999 mVelocityY = mVelocityY * scale * scale;