Searched refs:MIN_REQUIRED_BLOCKS (Results 1 – 1 of 1) sorted by relevance
41 #define MIN_REQUIRED_BLOCKS 600 macro96 if (ScratchBufferSize < MIN_REQUIRED_BLOCKS * 1024) { in InitializeScratchMemory()358 Buffer = AllocateRuntimePool (MIN_REQUIRED_BLOCKS * 1024); in RuntimeCryptLibConstructor()359 Status = InitializeScratchMemory (Buffer, MIN_REQUIRED_BLOCKS * 1024); in RuntimeCryptLibConstructor()