Searched refs:ShadowBuffer (Results 1 – 2 of 2) sorted by relevance
134 Instance->ShadowBuffer = AllocateRuntimePool (BlockSize);; in NorFlashCreateInstance()135 if (Instance->ShadowBuffer == NULL) { in NorFlashCreateInstance()1080 if (Instance->ShadowBuffer == NULL) { in NorFlashWriteSingleBlock()1086 TempStatus = NorFlashReadBlocks (Instance, Lba, BlockSize, Instance->ShadowBuffer); in NorFlashWriteSingleBlock()1093 CopyMem ((VOID*)((UINTN)Instance->ShadowBuffer + Offset), Buffer, *NumBytes); in NorFlashWriteSingleBlock()1096 TempStatus = NorFlashWriteBlocks (Instance, Lba, BlockSize, Instance->ShadowBuffer); in NorFlashWriteSingleBlock()1278 if (mNorFlashInstances[Index]->ShadowBuffer != NULL) { in NorFlashVirtualNotifyEvent()1279 EfiConvertPointer (0x0, (VOID**)&mNorFlashInstances[Index]->ShadowBuffer); in NorFlashVirtualNotifyEvent()
150 VOID* ShadowBuffer; member