Searched refs:m_ (Results 1 – 12 of 12) sorted by relevance
80 void SendServerInit() EXCLUDES(m_);86 REQUIRES(m_);88 REQUIRES(m_);97 Message MakeFrameBufferUpdate(const StripePtrVec& frame) REQUIRES(m_);99 void FrameBufferUpdateRequestHandler(bool aggressive) EXCLUDES(m_);101 void SendDesktopSizeUpdate() REQUIRES(m_);106 void HandleFramebufferUpdateRequest() EXCLUDES(m_);112 void HandlePointerEvent() EXCLUDES(m_);124 int ScreenWidth() const REQUIRES(m_);126 int ScreenHeight() const REQUIRES(m_);[all …]
68 bool NoNewStripesFor(const SeqNumberVec& seq_nums) const REQUIRES(m_);92 std::lock_guard<std::mutex> guard(m_); in jpeg_quality_level()98 REQUIRES(m_);101 mutable std::mutex m_; variable102 SeqNumberVec most_recent_stripe_seq_nums_ GUARDED_BY(m_) = MakeSeqNumberVec();104 GUARDED_BY(m_);105 int jpeg_quality_level_ GUARDED_BY(m_) = 100;109 FrameBufferWatcher* frame_buffer_watcher_ GUARDED_BY(m_){}; in GUARDED_BY() argument
40 std::lock_guard<std::mutex> guard(m_); in NewStripeReady()53 std::lock_guard<std::mutex> guard(m_); in Register()61 std::lock_guard<std::mutex> guard(m_); in Unregister()80 std::unique_lock<std::mutex> guard(m_); in WaitForSenderWork()98 std::unique_lock<std::mutex> guard(m_); in WaitForAtLeastOneClientConnection()106 std::lock_guard<std::mutex> guard(m_); in SetOrientation()116 std::lock_guard<std::mutex> guard(m_); in SignalClientNeedsEntireScreen()126 std::lock_guard<std::mutex> guard(m_); in FrameBufferUpdateRequestReceived()134 std::lock_guard<std::mutex> guard(m_); in StopWaiting()143 std::lock_guard<std::mutex> guard(m_); in set_frame_buffer_watcher()[all …]
58 bool closed_ GUARDED_BY(m_){}; in GUARDED_BY() argument59 std::mutex m_; variable
69 mutable std::mutex m_; variable70 bool closed_ GUARDED_BY(m_){}; in GUARDED_BY() argument
146 std::lock_guard<std::mutex> guard(m_); in ~VncClientConnection()180 std::lock_guard<std::mutex> guard(m_); in closed()221 std::lock_guard<std::mutex> guard(m_); in SendServerInit()359 std::lock_guard<std::mutex> guard(m_); in FrameBufferUpdateRequestHandler()416 std::lock_guard<std::mutex> guard(m_); in HandleSetEncodings()425 std::lock_guard<std::mutex> guard(m_); in HandleSetEncodings()439 std::lock_guard<std::mutex> guard(m_); in HandleSetPixelFormat()465 std::lock_guard<std::mutex> guard(m_); in HandlePointerEvent()509 std::lock_guard<std::mutex> guard(m_); in SetScreenOrientation()
53 std::lock_guard<std::mutex> guard(m_); in closed()58 std::lock_guard<std::mutex> guard(m_); in close()
49 std::lock_guard<std::mutex> guard(m_); in ~FrameBufferWatcher()58 std::lock_guard<std::mutex> guard(m_); in closed()
44 std::unique_lock<std::mutex> guard(m_); in Pop()54 std::lock_guard<std::mutex> guard(m_); in Push()61 std::lock_guard<std::mutex> guard(m_); in Push()74 std::mutex m_; variable
12 antlr [_o_p_t_i_o_n_s] _g_r_a_m_m_a_r__f_i_l_e_s53 …_l_o_o_k_a_h_e_a_d (_w_h_i_c_h _u_s_u_a_l_l_y _m_u_s_t _b_e _l_e_s_…131 LA(1)==_t_o_k_e_n__n_u_m_b_e_r. The default is to generate sets.138 used in _m_a_k_e scripts to cause only the parser to be
1036 #define OVERRIDE(name) m_##name##_enc = this-> name ; this-> name = &s_##name in GLEncoder()
109 #define OVERRIDE(name) m_##name##_enc = this-> name ; this-> name = &s_##name in GL2Encoder()112 m_##target##_enc = this-> target; \ in GL2Encoder()