Searched refs:magSquared (Results 1 – 1 of 1) sorted by relevance
42 float magSquared = x * x + y * y + z * z; in findOrthogonalVector() local43 ASSERT(magSquared > 0); in findOrthogonalVector()46 if (magSquared > 0) { in findOrthogonalVector()47 invMag = 1.0f / sqrtf(magSquared); in findOrthogonalVector()