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Searched refs:ATTACK (Results 1 – 15 of 15) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DEnemyAnimationComponent.java31 ATTACK, enumConstant
76 if (currentAction == GameObject.ActionType.ATTACK) { in update()
97 if (currentAction == GameObject.ActionType.ATTACK) { in update()
106 mSprite.playAnimation(EnemyAnimations.ATTACK.ordinal()); in update()
107 if (currentAction != GameObject.ActionType.ATTACK in update()
DGenericAnimationComponent.java48 case ATTACK: in update()
49 mSprite.playAnimation(Animation.ATTACK); in update()
79 public static final int ATTACK = 2; field in GenericAnimationComponent.Animation
DNPCAnimationComponent.java207 } else if (currentAction == ActionType.ATTACK) { in idle()
237 } else if (currentAction == ActionType.ATTACK) { in walk()
275 } else if (currentAction == ActionType.ATTACK) { in run()
285 if (mSprite.animationFinished() || parentObject.getCurrentAction() != ActionType.ATTACK) { in shoot()
DAttackAtDistanceComponent.java62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) { in update()
70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update()
DCrusherAndouComponent.java44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update()
DNPCComponent.java171 } else if (hotSpot == HotSpotSystem.HotSpotType.ATTACK && !mPauseOnAttack) { in update()
235 case HotSpotSystem.HotSpotType.ATTACK: in executeCommand()
243 parentObject.setCurrentAction(ActionType.ATTACK); in executeCommand()
DPatrolComponent.java239 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in updateAttack()
246 } else if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) { in updateAttack()
DPopOutComponent.java93 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update()
DSleeperComponent.java79 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update()
DHotSpotSystem.java40 public static final int ATTACK = 7; field in HotSpotSystem.HotSpotType
DLauncherComponent.java77 parentObject.setCurrentAction(ActionType.ATTACK); in update()
DGameObject.java62 ATTACK, enumConstant
DAnimationComponent.java259 } else if (currentAction == ActionType.ATTACK) { in update()
DGameObjectFactory.java1388 SpriteAnimation attack = new SpriteAnimation(EnemyAnimations.ATTACK.ordinal(), 2);
1451 gun.setRequiredAction(GameObject.ActionType.ATTACK);
1472 final SpriteAnimation attack = sprite.findAnimation(EnemyAnimations.ATTACK.ordinal());
1569 SpriteAnimation attack = new SpriteAnimation(EnemyAnimations.ATTACK.ordinal(), 10);
1664 gun.setRequiredAction(GameObject.ActionType.ATTACK);
1689 final SpriteAnimation attack = sprite.findAnimation(EnemyAnimations.ATTACK.ordinal());
1790 SpriteAnimation attack = new SpriteAnimation(EnemyAnimations.ATTACK.ordinal(), 8);
1873 final SpriteAnimation attack = sprite.findAnimation(EnemyAnimations.ATTACK.ordinal());
1954 SpriteAnimation attack = new SpriteAnimation(EnemyAnimations.ATTACK.ordinal(), 3);
2025 final SpriteAnimation attack = sprite.findAnimation(EnemyAnimations.ATTACK.ordinal());
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DPlayerComponent.java376 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in gotoStomp()