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Searched refs:AnimationPlayerActivity (Results 1 – 4 of 4) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DAnimationPlayerActivity.java37 public class AnimationPlayerActivity extends Activity { class
53 AnimationPlayerActivity.this.finish(); in handleMessage()
56 …UIConstants.mOverridePendingTransition.invoke(AnimationPlayerActivity.this, R.anim.activity_fade_i… in handleMessage()
DGameOverActivity.java36 private int mEnding = AnimationPlayerActivity.KABOCHA_ENDING;
159 if (ending == AnimationPlayerActivity.KABOCHA_ENDING) { in onCreate()
161 } else if (ending == AnimationPlayerActivity.ROKUDOU_ENDING) { in onCreate()
DAndouKun.java447 i = new Intent(this, AnimationPlayerActivity.class); in onMenuItemSelected()
448 i.putExtra("animation", AnimationPlayerActivity.ROKUDOU_ENDING); in onMenuItemSelected()
653 i = new Intent(this, AnimationPlayerActivity.class); in onGameFlowEvent()
DGameObjectFactory.java2984 …patrol.setGameEvent(GameFlowEvent.EVENT_SHOW_ANIMATION, AnimationPlayerActivity.KYLE_DEATH, false);
3574 …patrol.setGameEvent(GameFlowEvent.EVENT_SHOW_ANIMATION, AnimationPlayerActivity.ROKUDOU_ENDING, tr…
3750 …patrol.setGameEvent(GameFlowEvent.EVENT_SHOW_ANIMATION, AnimationPlayerActivity.KABOCHA_ENDING, tr…
5429 … theSource.setGameEvent(GameFlowEvent.EVENT_SHOW_ANIMATION, AnimationPlayerActivity.WANDA_ENDING);