/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.hpp | 101 static void AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment,
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D | glcRobustBufferAccessBehaviorTests.cpp | 245 void Framebuffer::AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachmen… in AttachTexture() function in glcts::RobustBufferAccessBehavior::Framebuffer 1128 …Framebuffer::AttachTexture(gl, GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.m_id, 0 /* level… in iterate() 1437 …Framebuffer::AttachTexture(gl, GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, destination_texture.m_id… in iterate()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cBufferStorageTests.cpp | 193 static void AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment, 909 void Framebuffer::AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachmen… in AttachTexture() function in gl4cts::BufferStorage::Framebuffer 2850 …Framebuffer::AttachTexture(gl, GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.m_id, width, hei… in iterate() 3511 …Framebuffer::AttachTexture(gl, GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.m_id, width, hei… in iterate()
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D | gl4cMultiBindTests.cpp | 220 static void AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment, 595 void Framebuffer::AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachmen… in AttachTexture() function in gl4cts::MultiBind::Framebuffer 4508 …Framebuffer::AttachTexture(gl, GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.m_id, 0 /* level… in iterate()
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D | gl4cEnhancedLayoutsTests.hpp | 249 …void AttachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint … 257 static void AttachTexture(const glw::Functions& gl, glw::GLenum attachment, glw::GLuint texture_id,
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D | gl4cEnhancedLayoutsTests.cpp | 2124 void Framebuffer::AttachTexture(GLenum attachment, GLuint texture_id, GLuint width, GLuint height) in AttachTexture() function in gl4cts::EnhancedLayouts::Utils::Framebuffer 2128 AttachTexture(gl, attachment, texture_id, width, height); in AttachTexture() 2174 void Framebuffer::AttachTexture(const Functions& gl, GLenum attachment, GLuint texture_id, GLuint w… in AttachTexture() function in gl4cts::EnhancedLayouts::Utils::Framebuffer 6879 framebuffer.AttachTexture(GL_COLOR_ATTACHMENT0, color_0_texture.m_id, m_width, m_height); in test() 19429 framebuffer.AttachTexture(GL_COLOR_ATTACHMENT0 + m_goku_location, m_goku.m_id, m_width, m_height); in test() 19430 …framebuffer.AttachTexture(GL_COLOR_ATTACHMENT0 + m_gohan_location, m_gohan.m_id, m_width, m_height… in test() 19431 …framebuffer.AttachTexture(GL_COLOR_ATTACHMENT0 + m_goten_location, m_goten.m_id, m_width, m_height… in test() 19432 …framebuffer.AttachTexture(GL_COLOR_ATTACHMENT0 + m_chichi_location, m_chichi.m_id, m_width, m_heig… in test()
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