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Searched refs:AttachTexture (Results 1 – 6 of 6) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.hpp101 static void AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment,
DglcRobustBufferAccessBehaviorTests.cpp245 void Framebuffer::AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachmen… in AttachTexture() function in glcts::RobustBufferAccessBehavior::Framebuffer
1128 …Framebuffer::AttachTexture(gl, GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.m_id, 0 /* level… in iterate()
1437 …Framebuffer::AttachTexture(gl, GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, destination_texture.m_id… in iterate()
/external/deqp/external/openglcts/modules/gl/
Dgl4cBufferStorageTests.cpp193 static void AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment,
909 void Framebuffer::AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachmen… in AttachTexture() function in gl4cts::BufferStorage::Framebuffer
2850 …Framebuffer::AttachTexture(gl, GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.m_id, width, hei… in iterate()
3511 …Framebuffer::AttachTexture(gl, GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.m_id, width, hei… in iterate()
Dgl4cMultiBindTests.cpp220 static void AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment,
595 void Framebuffer::AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachmen… in AttachTexture() function in gl4cts::MultiBind::Framebuffer
4508 …Framebuffer::AttachTexture(gl, GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.m_id, 0 /* level… in iterate()
Dgl4cEnhancedLayoutsTests.hpp249 …void AttachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint …
257 static void AttachTexture(const glw::Functions& gl, glw::GLenum attachment, glw::GLuint texture_id,
Dgl4cEnhancedLayoutsTests.cpp2124 void Framebuffer::AttachTexture(GLenum attachment, GLuint texture_id, GLuint width, GLuint height) in AttachTexture() function in gl4cts::EnhancedLayouts::Utils::Framebuffer
2128 AttachTexture(gl, attachment, texture_id, width, height); in AttachTexture()
2174 void Framebuffer::AttachTexture(const Functions& gl, GLenum attachment, GLuint texture_id, GLuint w… in AttachTexture() function in gl4cts::EnhancedLayouts::Utils::Framebuffer
6879 framebuffer.AttachTexture(GL_COLOR_ATTACHMENT0, color_0_texture.m_id, m_width, m_height); in test()
19429 framebuffer.AttachTexture(GL_COLOR_ATTACHMENT0 + m_goku_location, m_goku.m_id, m_width, m_height); in test()
19430 …framebuffer.AttachTexture(GL_COLOR_ATTACHMENT0 + m_gohan_location, m_gohan.m_id, m_width, m_height… in test()
19431 …framebuffer.AttachTexture(GL_COLOR_ATTACHMENT0 + m_goten_location, m_goten.m_id, m_width, m_height… in test()
19432 …framebuffer.AttachTexture(GL_COLOR_ATTACHMENT0 + m_chichi_location, m_chichi.m_id, m_width, m_heig… in test()