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Searched refs:BLOCKTYPE_UNIFORM (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fOpaqueTypeIndexingTests.cpp700 BLOCKTYPE_UNIFORM = 0, enumerator
787 const char* interfaceName = m_blockType == BLOCKTYPE_UNIFORM ? "uniform" : "buffer"; in getShaderSpec()
788 const char* layout = m_blockType == BLOCKTYPE_UNIFORM ? "std140" : "std430"; in getShaderSpec()
1352 …e (m_context, name.c_str(), indexExprDesc, BlockArrayIndexingCase::BLOCKTYPE_UNIFORM, indexExprTy… in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktOpaqueTypeIndexingTests.cpp1102 BLOCKTYPE_UNIFORM = 0, enumerator
1176 …const VkBufferUsageFlags bufferUsage = m_blockType == BLOCKTYPE_UNIFORM ? VK_BUFFER_USAGE_UNIFOR… in iterate()
1177 …const VkDescriptorType descriptorType = m_blockType == BLOCKTYPE_UNIFORM ? VK_DESCRIPTOR_TYPE_UN… in iterate()
1425 const char* interfaceName = m_blockType == BLOCKTYPE_UNIFORM ? "uniform" : "buffer"; in createShaderSpec()
2024 …ew BlockArrayIndexingCase (m_testCtx, name.c_str(), indexExprDesc, BLOCKTYPE_UNIFORM, indexExprTy… in init()