Searched refs:BLOCKTYPE_UNIFORM (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fOpaqueTypeIndexingTests.cpp | 700 BLOCKTYPE_UNIFORM = 0, enumerator 787 const char* interfaceName = m_blockType == BLOCKTYPE_UNIFORM ? "uniform" : "buffer"; in getShaderSpec() 788 const char* layout = m_blockType == BLOCKTYPE_UNIFORM ? "std140" : "std430"; in getShaderSpec() 1352 …e (m_context, name.c_str(), indexExprDesc, BlockArrayIndexingCase::BLOCKTYPE_UNIFORM, indexExprTy… in init()
|
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktOpaqueTypeIndexingTests.cpp | 1102 BLOCKTYPE_UNIFORM = 0, enumerator 1176 …const VkBufferUsageFlags bufferUsage = m_blockType == BLOCKTYPE_UNIFORM ? VK_BUFFER_USAGE_UNIFOR… in iterate() 1177 …const VkDescriptorType descriptorType = m_blockType == BLOCKTYPE_UNIFORM ? VK_DESCRIPTOR_TYPE_UN… in iterate() 1425 const char* interfaceName = m_blockType == BLOCKTYPE_UNIFORM ? "uniform" : "buffer"; in createShaderSpec() 2024 …ew BlockArrayIndexingCase (m_testCtx, name.c_str(), indexExprDesc, BLOCKTYPE_UNIFORM, indexExprTy… in init()
|