Searched refs:BUTTON_BLUE (Results 1 – 1 of 1) sorted by relevance
96 BUTTON_BLUE (36), enumConstant475 case BUTTON_BLUE:476 newObject = spawnObjectButton(x, y, GameObjectType.BUTTON_BLUE);4817 } else if (type == GameObjectType.BUTTON_BLUE) {4865 case BUTTON_BLUE: