Searched refs:BaseUniformType (Results 1 – 5 of 5) sorted by relevance
62 static BaseUniformType getIntUniformType(int number) in getIntUniformType()98 static BaseUniformType getFloatFractionUniformType(int number) in getFloatFractionUniformType()288 LoopUniformSetup (std::vector<BaseUniformType>& types) in LoopUniformSetup()295 std::vector<BaseUniformType> m_uniformInformations;351 std::vector<BaseUniformType> uniformInformations; in createGenericLoopCase()545 std::vector<BaseUniformType> uniformInformations; in createSpecialLoopCase()586 BaseUniformType type; in createSpecialLoopCase()
124 ReturnTestUniformSetup (const BaseUniformType uniformType) in ReturnTestUniformSetup()133 const BaseUniformType m_uniformType;
931 LinearDerivateUniformSetup (bool useSampler, BaseUniformType usedDefaultUniform);937 const BaseUniformType m_usedDefaultUniform;940 LinearDerivateUniformSetup::LinearDerivateUniformSetup (bool useSampler, BaseUniformType usedDefaul… in LinearDerivateUniformSetup()1091 BaseUniformType usedDefaultUniform);1111 BaseUniformType usedDefaultUniform) in LinearDerivateCase()1577 BaseUniformType usedDefaultUniform; in init()
306 enum BaseUniformType enum484 BaseUniformType type);
824 void ShaderRenderCaseInstance::useUniform (deUint32 bindingLocation, BaseUniformType type) in useUniform()