Searched refs:BeginScene (Results 1 – 10 of 10) sorted by relevance
209 d3d_device_->BeginScene(); in RenderFrame()
96 long Direct3DDevice9Ex::BeginScene() in BeginScene() function in D3D9::Direct3DDevice9Ex100 return Direct3DDevice9::BeginScene(); in BeginScene()
98 long __stdcall BeginScene() override;
65 long __stdcall BeginScene() override;
308 long Direct3DDevice9::BeginScene() in BeginScene() function in D3D9::Direct3DDevice9
60 long __stdcall BeginScene() override;
290 long Direct3DDevice8::BeginScene() in BeginScene() function in D3D8::Direct3DDevice8
600 if (SUCCEEDED(_pd3dDevice->BeginScene())) in UpdateRenderSurface()
286 STDMETHOD(BeginScene)(THIS) PURE; in DECLARE_INTERFACE_() local388 #define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p)486 #define IDirect3DDevice8_BeginScene(p) (p)->BeginScene()
199 virtual HRESULT WINAPI BeginScene() = 0;787 HRESULT (WINAPI *BeginScene)(IDirect3DDevice9 *This);914 #define IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p)1038 HRESULT (WINAPI *BeginScene)(IDirect3DDevice9Ex *This);1181 #define IDirect3DDevice9Ex_BeginScene(p) (p)->lpVtbl->BeginScene(p)