Searched refs:BoundToTexture (Results 1 – 2 of 2) sorted by relevance
506 surface->BoundToTexture = EGL_TRUE; in _eglBindTexImage()524 if (!surf->BoundToTexture) in _eglReleaseTexImage()542 surf->BoundToTexture = EGL_FALSE; in _eglReleaseTexImage()
98 EGLBoolean BoundToTexture; member