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Searched refs:BuiltInVertexId (Results 1 – 20 of 20) sorted by relevance

/external/spirv-llvm/lib/SPIRV/libSPIRV/
DSPIRVNameMapEnum.h356 add(BuiltInVertexId, "BuiltInVertexId"); in SPIRV_DEF_NAMEMAP()
Dspirv.hpp372 BuiltInVertexId = 5, enumerator
DSPIRVEnum.h356 ADD_VEC_INIT(BuiltInVertexId, { CapabilityShader }); in init()
DSPIRVIsValidEnum.h430 case BuiltInVertexId: in isValid()
/external/shaderc/spirv-headers/include/spirv/1.1/
Dspirv.hpp401 BuiltInVertexId = 5, enumerator
/external/deqp-deps/SPIRV-Headers/include/spirv/1.1/
Dspirv.hpp401 BuiltInVertexId = 5, enumerator
/external/shaderc/spirv-headers/include/spirv/1.0/
Dspirv.hpp396 BuiltInVertexId = 5, enumerator
/external/shaderc/spirv-headers/include/spirv/1.2/
Dspirv.hpp406 BuiltInVertexId = 5, enumerator
/external/deqp-deps/SPIRV-Headers/include/spirv/1.0/
Dspirv.hpp396 BuiltInVertexId = 5, enumerator
/external/deqp-deps/SPIRV-Headers/include/spirv/1.2/
Dspirv.hpp406 BuiltInVertexId = 5, enumerator
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.1/
Dspirv.hpp401 BuiltInVertexId = 5, enumerator
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.0/
Dspirv.hpp396 BuiltInVertexId = 5, enumerator
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.2/
Dspirv.hpp406 BuiltInVertexId = 5, enumerator
/external/shaderc/spirv-headers/include/spirv/unified1/
Dspirv.hpp437 BuiltInVertexId = 5, enumerator
/external/deqp-deps/glslang/SPIRV/
Dspirv.hpp453 BuiltInVertexId = 5, enumerator
DGlslangToSpv.cpp685 case glslang::EbvVertexId: return spv::BuiltInVertexId; in TranslateBuiltInDecoration()
/external/deqp-deps/SPIRV-Headers/include/spirv/unified1/
Dspirv.hpp447 BuiltInVertexId = 5, enumerator
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/unified1/
Dspirv.hpp453 BuiltInVertexId = 5, enumerator
/external/swiftshader/third_party/SPIRV-Tools/test/
Doperand_capabilities_test.cpp492 CASE1(BUILT_IN, BuiltInVertexId, Shader),
/external/deqp-deps/SPIRV-Tools/test/
Doperand_capabilities_test.cpp492 CASE1(BUILT_IN, BuiltInVertexId, Shader),