Searched refs:CANNON_BALL (Results 1 – 1 of 1) sorted by relevance
128 CANNON_BALL(65), enumConstant540 case CANNON_BALL:1448 gun.setObjectTypeToSpawn(GameObjectType.CANNON_BALL);4113 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.CANNON_BALL);4131 setStaticData(GameObjectType.CANNON_BALL, staticData);4171 addStaticData(GameObjectType.CANNON_BALL, object, sprite);