Home
last modified time | relevance | path

Searched refs:CASETYPE_FRAGMENT (Results 1 – 13 of 13) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderPerformanceMeasurer.hpp40 CASETYPE_FRAGMENT, enumerator
DglsShaderPerformanceMeasurer.cpp123 , m_gridSizeX (measureType == CASETYPE_FRAGMENT ? 1 : 255) in ShaderPerformanceMeasurer()
124 , m_gridSizeY (measureType == CASETYPE_FRAGMENT ? 1 : 255) in ShaderPerformanceMeasurer()
DglsShaderPerformanceCase.cpp211 case CASETYPE_FRAGMENT: result = mfragPerSecond; break; in reportResult()
/external/deqp/modules/gles2/performance/
Des2pShaderControlStatementTests.cpp157 …t(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in ConditionalCase()
428 …t(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in LoopCase()
686 …t(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in WorkloadReferenceCase()
Des2pBlendTests.cpp63 …ceCase (context.getTestContext(), context.getRenderContext(), name, description, CASETYPE_FRAGMENT) in BlendCase()
Des2pTextureCases.cpp65 …ceCase (context.getTestContext(), context.getRenderContext(), name, description, CASETYPE_FRAGMENT) in Texture2DRenderCase()
Des2pShaderOperatorTests.cpp192 CASETYPE_FRAGMENT, enumerator
576 , m_gridSizeX (caseType == CASETYPE_FRAGMENT ? 1 : 100) in OperatorPerformanceCase()
577 , m_gridSizeY (caseType == CASETYPE_FRAGMENT ? 1 : 100) in OperatorPerformanceCase()
1130 isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT, NUM_WORKLOADS, initialCalibration) in BinaryOpCase()
1432 isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT, NUM_WORKLOADS, initialCalibration) in FunctionCase()
Des2pShaderOptimizationTests.cpp173 : caseShaderType == CASESHADERTYPE_FRAGMENT ? gls::CASETYPE_FRAGMENT in ShaderOptimizationCase()
/external/deqp/modules/gles3/performance/
Des3pShaderControlStatementTests.cpp157 …t(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in ConditionalCase()
432 …t(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in LoopCase()
694 …t(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT) in WorkloadReferenceCase()
Des3pBlendTests.cpp63 …ceCase (context.getTestContext(), context.getRenderContext(), name, description, CASETYPE_FRAGMENT) in BlendCase()
Des3pTextureCases.cpp65 …ceCase (context.getTestContext(), context.getRenderContext(), name, description, CASETYPE_FRAGMENT) in Texture2DRenderCase()
Des3pShaderOperatorTests.cpp192 CASETYPE_FRAGMENT, enumerator
576 , m_gridSizeX (caseType == CASETYPE_FRAGMENT ? 1 : 100) in OperatorPerformanceCase()
577 , m_gridSizeY (caseType == CASETYPE_FRAGMENT ? 1 : 100) in OperatorPerformanceCase()
1130 isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT, NUM_WORKLOADS, initialCalibration) in BinaryOpCase()
1436 isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT, NUM_WORKLOADS, initialCalibration) in FunctionCase()
Des3pShaderOptimizationTests.cpp176 : caseShaderType == CASESHADERTYPE_FRAGMENT ? gls::CASETYPE_FRAGMENT in ShaderOptimizationCase()