Searched refs:ChannelSystem (Results 1 – 8 of 8) sorted by relevance
27 private ChannelSystem.Channel mChannel;29 private ChannelSystem.ChannelFloatValue mLastPressedTime;35 mLastPressedTime = new ChannelSystem.ChannelFloatValue(); in ButtonAnimationComponent()78 public void setChannel(ChannelSystem.Channel channel) { in setChannel()
33 private ChannelSystem.Channel mChannel;38 …private static ChannelSystem.ChannelBooleanValue sChannelValue = new ChannelSystem.ChannelBooleanV…141 public void setChannel(ChannelSystem.Channel channel) { in setChannel()
41 private ChannelSystem.Channel mChannel;139 … if (mChannel.value != null && mChannel.value instanceof ChannelSystem.ChannelFloatValue) { in update()140 … final float lastPressedTime = ((ChannelSystem.ChannelFloatValue)mChannel.value).value; in update()183 public void setChannel(ChannelSystem.Channel channel) { in setChannel()
21 public class ChannelSystem extends BaseObject { class28 public ChannelSystem() { in ChannelSystem() method in ChannelSystem
19 import com.replica.replicaisland.ChannelSystem.Channel;44 private ChannelSystem.Channel mChannel;109 && ((ChannelSystem.ChannelBooleanValue)mChannel.value).value) { in update()
35 public ChannelSystem channelSystem;
136 BaseObject.sSystemRegistry.channelSystem = new ChannelSystem(); in bootstrap()
3565 ChannelSystem.Channel surpriseChannel = null;3566 ChannelSystem channelSystem = BaseObject.sSystemRegistry.channelSystem;3740 ChannelSystem.Channel surpriseChannel = null;3741 ChannelSystem channelSystem = BaseObject.sSystemRegistry.channelSystem;4737 ChannelSystem.Channel doorChannel = null;4738 ChannelSystem channelSystem = BaseObject.sSystemRegistry.channelSystem;4859 ChannelSystem.Channel buttonChannel = null;4860 ChannelSystem channelSystem = BaseObject.sSystemRegistry.channelSystem;5425 ChannelSystem.Channel surpriseChannel = null;5426 ChannelSystem channelSystem = BaseObject.sSystemRegistry.channelSystem;