Searched refs:CheckUnwind (Results 1 – 4 of 4) sorted by relevance
100 bool CheckUnwind = !SCCMightUnwind && !F->doesNotThrow(); in runImpl() local110 if (!CheckUnwind && !CheckReturn) in runImpl()115 if (CheckUnwind && TI->mayThrow()) { in runImpl()122 if ((!CheckUnwind || SCCMightUnwind) && in runImpl()128 if (CheckUnwind && !SCCMightUnwind && I.mayThrow()) { in runImpl()
96 bool CheckUnwind = !SCCMightUnwind && !F->doesNotThrow(); in runImpl() local106 if (!CheckUnwind && !CheckReturn) in runImpl()111 if (CheckUnwind && TI->mayThrow()) { in runImpl()118 if ((!CheckUnwind || SCCMightUnwind) && in runImpl()124 if (CheckUnwind && !SCCMightUnwind && I.mayThrow()) { in runImpl()
95 bool CheckUnwind = !SCCMightUnwind && !F->doesNotThrow(); in runOnSCC() local98 if (!CheckUnwind && !CheckReturn) in runOnSCC()104 if (CheckUnwind && (isa<UnwindInst>(BB->getTerminator()) || in runOnSCC()114 if (CheckUnwind && !SCCMightUnwind) in runOnSCC()
512 static void CheckUnwind(UnwindCursor *cursor) { in CheckUnwind() function646 CheckUnwind(&cursor); in ExceptionHandler()746 CheckUnwind(&cursor); in TrapHandler()