/external/swiftshader/src/Pipeline/ |
D | ShaderCore.cpp | 274 y -= As<Float4>(CmpNLT(y, Float4(3.14159265e+0f)) & As<Int4>(Float4(6.28318530e+0f))); in cosine_pi() 382 Int4 O = CmpNLT(absx, Float4(1.0f)); in arctan() 411 Int4 O = CmpNLT(y1, x1); in arctan() 1099 dst.x = As<Float4>(CmpNLT(x.x, edge.x) & As<Int4>(Float4(1.0f))); in step() 1100 dst.y = As<Float4>(CmpNLT(x.y, edge.y) & As<Int4>(Float4(1.0f))); in step() 1101 dst.z = As<Float4>(CmpNLT(x.z, edge.z) & As<Int4>(Float4(1.0f))); in step() 1102 dst.w = As<Float4>(CmpNLT(x.w, edge.w) & As<Int4>(Float4(1.0f))); in step() 1169 dst.z = As<Float4>(As<Int4>(dst.z) & CmpNLT(src.x, Float4(0.0f))); in lit() 1170 dst.z = As<Float4>(As<Int4>(dst.z) & CmpNLT(src.y, Float4(0.0f))); in lit() 1409 Int4 flip = CmpNLT(Nref.x * I.x, Float4(0.0f)) & Int4(0x80000000); in forward1() [all …]
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D | PixelProgram.cpp | 58 face = As<Float4>(state.frontFaceCCW ? CmpNLT(face, Float4(0.0f)) : CmpLT(face, Float4(0.0f))); in setBuiltins() 1268 if(mask & 0x1) kill &= SignMask(CmpNLT(src.x, Float4(0.0f))); in TEXKILL() 1269 if(mask & 0x2) kill &= SignMask(CmpNLT(src.y, Float4(0.0f))); in TEXKILL() 1270 if(mask & 0x4) kill &= SignMask(CmpNLT(src.z, Float4(0.0f))); in TEXKILL() 1271 if(mask & 0x8) kill &= SignMask(CmpNLT(src.w, Float4(0.0f))); in TEXKILL() 1342 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in BREAKC() 1630 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in IFC()
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D | PixelRoutine.cpp | 472 zTest = CmpNLT(zValue, Z); in depthTest() 486 zTest = CmpNLT(zValue, Z); in depthTest() 570 Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c0))); in alphaToCoverage() 571 Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c1))); in alphaToCoverage() 572 Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c2))); in alphaToCoverage() 573 Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c3))); in alphaToCoverage()
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D | VertexProgram.cpp | 994 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in BREAKC() 1282 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in IFC()
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D | SamplerCore.cpp | 1325 Int4 mask = As<Int4>(CmpNLT(dUV2.x, dUV2.y)); in computeLod() 2038 case COMPARE_GREATEREQUAL: boolean = CmpNLT(ref, c.x); break; in sampleTexel()
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/external/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 274 y -= As<Float4>(CmpNLT(y, Float4(3.14159265e+0f)) & As<Int4>(Float4(6.28318530e+0f))); in cosine_pi() 382 Int4 O = CmpNLT(absx, Float4(1.0f)); in arctan() 411 Int4 O = CmpNLT(y1, x1); in arctan() 1099 dst.x = As<Float4>(CmpNLT(x.x, edge.x) & As<Int4>(Float4(1.0f))); in step() 1100 dst.y = As<Float4>(CmpNLT(x.y, edge.y) & As<Int4>(Float4(1.0f))); in step() 1101 dst.z = As<Float4>(CmpNLT(x.z, edge.z) & As<Int4>(Float4(1.0f))); in step() 1102 dst.w = As<Float4>(CmpNLT(x.w, edge.w) & As<Int4>(Float4(1.0f))); in step() 1169 dst.z = As<Float4>(As<Int4>(dst.z) & CmpNLT(src.x, Float4(0.0f))); in lit() 1170 dst.z = As<Float4>(As<Int4>(dst.z) & CmpNLT(src.y, Float4(0.0f))); in lit() 1409 Int4 flip = CmpNLT(Nref.x * I.x, Float4(0.0f)) & Int4(0x80000000); in forward1() [all …]
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D | PixelProgram.cpp | 58 face = As<Float4>(state.frontFaceCCW ? CmpNLT(face, Float4(0.0f)) : CmpLT(face, Float4(0.0f))); in setBuiltins() 1293 if(mask & 0x1) kill &= SignMask(CmpNLT(src.x, Float4(0.0f))); in TEXKILL() 1294 if(mask & 0x2) kill &= SignMask(CmpNLT(src.y, Float4(0.0f))); in TEXKILL() 1295 if(mask & 0x4) kill &= SignMask(CmpNLT(src.z, Float4(0.0f))); in TEXKILL() 1296 if(mask & 0x8) kill &= SignMask(CmpNLT(src.w, Float4(0.0f))); in TEXKILL() 1367 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in BREAKC() 1661 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in IFC()
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D | PixelRoutine.cpp | 472 zTest = CmpNLT(zValue, Z); in depthTest() 486 zTest = CmpNLT(zValue, Z); in depthTest() 570 Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c0))); in alphaToCoverage() 571 Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c1))); in alphaToCoverage() 572 Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c2))); in alphaToCoverage() 573 Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c3))); in alphaToCoverage()
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D | PixelPipeline.cpp | 1656 Int kill = SignMask(CmpNLT(u, Float4(0.0f))) & in TEXKILL() 1657 SignMask(CmpNLT(v, Float4(0.0f))) & in TEXKILL() 1658 SignMask(CmpNLT(s, Float4(0.0f))); in TEXKILL()
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D | VertexProgram.cpp | 1072 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in BREAKC() 1366 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in IFC()
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D | SamplerCore.cpp | 1416 Int4 mask = As<Int4>(CmpNLT(dUV2.x, dUV2.y)); in computeLod() 2180 case COMPARE_GREATEREQUAL: boolean = CmpNLT(ref, c.x); break; in sampleTexel()
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/external/swiftshader/src/Reactor/ |
D | ReactorUnitTests.cpp | 646 …*Pointer<Int4>(out + 16 * 3) = CmpNLT(Float4(1.0f, 1.0f, -0.0f, +0.0f), Float4(0.0f, 1.0f, +0.0f, … in TEST() 647 *Pointer<Int4>(out + 16 * 4) = CmpNLT(Int4(1, 0, -1, -0), Int4(0, 1, 0, +0)); in TEST()
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D | Reactor.hpp | 1840 RValue<Int4> CmpNLT(RValue<Int4> x, RValue<Int4> y); 1921 RValue<UInt4> CmpNLT(RValue<UInt4> x, RValue<UInt4> y); 2131 RValue<Int4> CmpNLT(RValue<Float4> x, RValue<Float4> y);
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D | SubzeroReactor.cpp | 5905 RValue<Int4> CmpNLT(RValue<Int4> x, RValue<Int4> y) in CmpNLT() function 6068 Int4 uiValue = CmpNLT(cast, Float4(ustartf)); in UInt4() 6349 RValue<UInt4> CmpNLT(RValue<UInt4> x, RValue<UInt4> y) in CmpNLT() function 7042 RValue<Int4> CmpNLT(RValue<Float4> x, RValue<Float4> y) in CmpNLT() function
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D | LLVMReactor.cpp | 5642 RValue<Int4> CmpNLT(RValue<Int4> x, RValue<Int4> y) in CmpNLT() function 5758 Int4 uiValue = CmpNLT(cast, Float4(ustartf)); in UInt4() 6017 RValue<UInt4> CmpNLT(RValue<UInt4> x, RValue<UInt4> y) in CmpNLT() function 6767 RValue<Int4> CmpNLT(RValue<Float4> x, RValue<Float4> y) in CmpNLT() function
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/external/swiftshader/src/Device/ |
D | QuadRasterizer.cpp | 206 zTest = CmpNLT(zValue, z); in rasterize()
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/external/swiftshader/src/Renderer/ |
D | QuadRasterizer.cpp | 206 zTest = CmpNLT(zValue, z); in rasterize()
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