Searched refs:CollisionParameters (Results 1 – 12 of 12) sorted by relevance
19 import com.replica.replicaisland.CollisionParameters.HitType;89 mGameEventHitType = CollisionParameters.HitType.INVALID; in reset()94 mSpawnOnDealHitHitType = CollisionParameters.HitType.INVALID; in reset()95 mDealHitSoundHitType = CollisionParameters.HitType.INVALID; in reset()104 if (mPauseOnAttack && hitType == CollisionParameters.HitType.HIT) { in hitVictim()119 mDealHitSoundHitType == CollisionParameters.HitType.INVALID)) { in hitVictim()154 mGameEventHitType != CollisionParameters.HitType.INVALID ) { in receivedHit()162 hitType = CollisionParameters.HitType.INVALID; in receivedHit()168 case CollisionParameters.HitType.INVALID: in receivedHit()171 case CollisionParameters.HitType.HIT: in receivedHit()[all …]
22 public final class CollisionParameters { class
19 import com.replica.replicaisland.CollisionParameters.HitType;
53 parentObject.lastReceivedHitType == CollisionParameters.HitType.DEPRESS) { in update()
42 mHitType = CollisionParameters.HitType.INVALID; in reset()
19 import com.replica.replicaisland.CollisionParameters.HitType;426 if (parentObject.lastReceivedHitType == CollisionParameters.HitType.LAUNCH) { in gotoHitReact()
20 import com.replica.replicaisland.CollisionParameters.HitType;
21 import com.replica.replicaisland.CollisionParameters.HitType;
22 import com.replica.replicaisland.CollisionParameters.HitType;4573 hitReact.setSpawnGameEventOnHit(CollisionParameters.HitType.COLLECT,