Home
last modified time | relevance | path

Searched refs:ComponentPhases (Results 1 – 25 of 41) sorted by relevance

12

/external/replicaisland/src/com/replica/replicaisland/
DScrollerComponent.java40 setPhase(ComponentPhases.PRE_DRAW.ordinal()); in ScrollerComponent()
48 setPhase(ComponentPhases.PRE_DRAW.ordinal()); in ScrollerComponent()
54 setPhase(ComponentPhases.PRE_DRAW.ordinal()); in ScrollerComponent()
DSolidSurfaceComponent.java40 setPhase(ComponentPhases.POST_COLLISION.ordinal()); in SolidSurfaceComponent()
58 setPhase(ComponentPhases.POST_COLLISION.ordinal()); in SolidSurfaceComponent()
DSpriteComponent.java45 setPhase(ComponentPhases.PRE_DRAW.ordinal()); in SpriteComponent()
54 setPhase(ComponentPhases.PRE_DRAW.ordinal()); in SpriteComponent()
DGameComponent.java27 public enum ComponentPhases { enum in GameComponent
DCameraBiasComponent.java21 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in CameraBiasComponent()
DFixedAnimationComponent.java24 setPhase(ComponentPhases.ANIMATION.ordinal()); in FixedAnimationComponent()
DPlaySingleSoundComponent.java26 setPhase(ComponentPhases.THINK.ordinal()); in PlaySingleSoundComponent()
DFrameRateWatcherComponent.java27 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in FrameRateWatcherComponent()
DGravityComponent.java32 setPhase(ComponentPhases.PHYSICS.ordinal()); in GravityComponent()
DCrusherAndouComponent.java24 setPhase(ComponentPhases.THINK.ordinal()); in CrusherAndouComponent()
DInventoryComponent.java27 setPhase(ComponentPhases.FRAME_END.ordinal()); in InventoryComponent()
DSimplePhysicsComponent.java26 setPhase(GameComponent.ComponentPhases.POST_PHYSICS.ordinal()); in SimplePhysicsComponent()
DMovementComponent.java30 setPhase(ComponentPhases.MOVEMENT.ordinal()); in MovementComponent()
DGenericAnimationComponent.java24 setPhase(ComponentPhases.ANIMATION.ordinal()); in GenericAnimationComponent()
DDynamicCollisionComponent.java37 setPhase(ComponentPhases.FRAME_END.ordinal()); in DynamicCollisionComponent()
DRenderComponent.java36 setPhase(ComponentPhases.DRAW.ordinal()); in RenderComponent()
DButtonAnimationComponent.java34 setPhase(ComponentPhases.ANIMATION.ordinal()); in ButtonAnimationComponent()
DHitPlayerComponent.java33 setPhase(ComponentPhases.THINK.ordinal()); in HitPlayerComponent()
DSelectDialogComponent.java28 setPhase(ComponentPhases.THINK.ordinal()); in SelectDialogComponent()
DAttackAtDistanceComponent.java31 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in AttackAtDistanceComponent()
DPopOutComponent.java44 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in PopOutComponent()
DSleeperComponent.java42 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in SleeperComponent()
DSimpleCollisionComponent.java29 setPhase(ComponentPhases.COLLISION_DETECTION.ordinal()); in SimpleCollisionComponent()
DBackgroundCollisionComponent.java58 setPhase(ComponentPhases.COLLISION_RESPONSE.ordinal()); in BackgroundCollisionComponent()
82 setPhase(ComponentPhases.COLLISION_RESPONSE.ordinal()); in BackgroundCollisionComponent()
DOrbitalMagnetComponent.java38 setPhase(ComponentPhases.COLLISION_DETECTION.ordinal()); in OrbitalMagnetComponent()

12