Searched refs:ComponentState (Results 1 – 4 of 4) sorted by relevance
381 if (mComponentState == ComponentState::ERROR) return; \382 CHECK_EQ(mComponentState, ComponentState::x); \387 if (mComponentState == ComponentState::ERROR) return; \388 CHECK_NE(mComponentState, ComponentState::UNINITIALIZED); \405 mComponentState(ComponentState::UNINITIALIZED), in C2VDAComponent()448 CHECK_EQ(mComponentState, ComponentState::UNINITIALIZED); in onStart()458 mComponentState = ComponentState::STARTED; in onStart()494 if (mComponentState == ComponentState::DRAINING || in onDequeueWork()495 mComponentState == ComponentState::FLUSHING) { in onDequeueWork()499 if (mComponentState != ComponentState::STARTED) { in onDequeueWork()[all …]
153 enum class ComponentState : int32_t { enum327 ComponentState mComponentState;
114 static final Map<ComponentName, ComponentState> componentList = new LinkedHashMap<>();381 ComponentState state = componentList.get(componentName); in getComponentEnabledSettingFlags()1013 protected static class ComponentState { class in ShadowPackageManager1017 public ComponentState(int newState, int flags) { in ComponentState() method in ShadowPackageManager.ComponentState
199 ComponentState state = componentList.get(componentName); in getComponentEnabledSetting()257 componentList.put(componentName, new ComponentState(newState, flags)); in setComponentEnabledSetting()