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Searched refs:D3DCLEAR_ZBUFFER (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_defines.h55 #define NINED3DCLEAR_DEPTHSTENCIL (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL)
Dnine_state.c2337 if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH; in CSMT_ITEM_NO_WAIT()
/external/swiftshader/include/Direct3D/
Dd3d8types.h187 #define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */ macro
/external/mesa3d/include/D3D9/
Dd3d9types.h237 #define D3DCLEAR_ZBUFFER 0x00000002 macro
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp327 if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil) in Clear()
389 if(flags & D3DCLEAR_ZBUFFER) in Clear()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp351 if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil) in Clear()
435 if(flags & D3DCLEAR_ZBUFFER) in Clear()