Searched refs:D3DDECLTYPE_UNUSED (Results 1 – 4 of 4) sorted by relevance
278 vertexElement[numElements].Type = D3DDECLTYPE_UNUSED; in Direct3DVertexDeclaration9()
902 if(element->Type > D3DDECLTYPE_UNUSED) // FIXME: Check other fields too in CreateVertexDeclaration()5780 case D3DDECLTYPE_UNUSED: attribute.defaults(); break; in bindVertexStreams()
184 user_assert(pElements[nelems].Type != D3DDECLTYPE_UNUSED, E_FAIL); in NineVertexDeclaration9_ctor()
386 #define D3DDECL_END() { 0xFF, 0, D3DDECLTYPE_UNUSED, 0, 0, 0 }542 D3DDECLTYPE_UNUSED = 17 enumerator