Searched refs:D3DFOG_NONE (Results 1 – 6 of 6) sorted by relevance
280 D3DFOG_NONE = 0, enumerator
1955 SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_NONE); in Reset()1982 SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_NONE); in Reset()2584 case D3DFOG_NONE: in SetRenderState()2800 case D3DFOG_NONE: in SetRenderState()
584 D3DFOG_NONE = 0, enumerator
2417 SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_NONE); in Reset()2442 SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_NONE); in Reset()3302 case D3DFOG_NONE: in SetRenderState()3511 case D3DFOG_NONE: in SetRenderState()
525 } else if (context->rs[D3DRS_FOGTABLEMODE] != D3DFOG_NONE) { in prepare_ps_constants_userbuf()2784 [D3DRS_FOGTABLEMODE] = D3DFOG_NONE,2810 [D3DRS_FOGVERTEXMODE] = D3DFOG_NONE,
3457 if (tx->info->fog_mode != D3DFOG_NONE) { in shader_add_ps_fog_stage()