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Searched refs:D3DLIGHT_SPOT (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/include/Direct3D/
Dd3d8types.h162 D3DLIGHT_SPOT = 2, enumerator
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_dump.c233 case D3DLIGHT_SPOT: return "SPOT"; in nine_D3DLIGHTTYPE_to_str()
Dnine_ff.c855 ureg_SEQ(ureg, tmp_x, cLKind, ureg_imm1f(ureg, D3DLIGHT_SPOT)); in nine_ff_build_vs()
Dnine_state.c3692 if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) { in nine_state_set_light()
/external/mesa3d/include/D3D9/
Dd3d9types.h674 D3DLIGHT_SPOT = 2, enumerator
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4641 else if(l.Type == D3DLIGHT_SPOT) in bindLights()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp5960 else if(l.Type == D3DLIGHT_SPOT) in bindLights()