Home
last modified time | relevance | path

Searched refs:D3DMATRIX (Results 1 – 22 of 22) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_ff.h14 nine_d3d_matrix_matrix_mul(D3DMATRIX *, const D3DMATRIX *, const D3DMATRIX *);
17 nine_d3d_vector4_matrix_mul(D3DVECTOR *, const D3DVECTOR *, const D3DMATRIX *);
19 nine_d3d_vector3_matrix_mul(D3DVECTOR *, const D3DVECTOR *, const D3DMATRIX *);
22 nine_d3d_matrix_det(const D3DMATRIX *);
25 nine_d3d_matrix_inverse(D3DMATRIX *, const D3DMATRIX *);
28 nine_d3d_matrix_transpose(D3DMATRIX *, const D3DMATRIX *);
Dnine_ff.c1720 D3DMATRIX *projection_matrix = GET_D3DTS(PROJECTION); in nine_ff_get_ps()
1865 D3DMATRIX T; in nine_ff_load_vs_transforms()
1866 D3DMATRIX *M = (D3DMATRIX *)device->ff.vs_const; in nine_ff_load_vs_transforms()
1971 D3DMATRIX *M = (D3DMATRIX *)device->ff.vs_const; in nine_ff_load_tex_matrices()
2216 nine_DP4_row_col(const D3DMATRIX *A, int r, const D3DMATRIX *B, int c) in nine_DP4_row_col()
2225 nine_DP4_vec_col(const D3DVECTOR *v, const D3DMATRIX *M, int c) in nine_DP4_vec_col()
2234 nine_DP3_vec_col(const D3DVECTOR *v, const D3DMATRIX *M, int c) in nine_DP3_vec_col()
2242 nine_d3d_matrix_matrix_mul(D3DMATRIX *D, const D3DMATRIX *L, const D3DMATRIX *R) in nine_d3d_matrix_matrix_mul()
2266 nine_d3d_vector4_matrix_mul(D3DVECTOR *d, const D3DVECTOR *v, const D3DMATRIX *M) in nine_d3d_vector4_matrix_mul()
2274 nine_d3d_vector3_matrix_mul(D3DVECTOR *d, const D3DVECTOR *v, const D3DMATRIX *M) in nine_d3d_vector3_matrix_mul()
[all …]
Dnine_state.h146 D3DMATRIX *transform; /* access only via nine_state_access_transform */
443 const D3DMATRIX *pMatrix);
614 D3DMATRIX *
Ddevice9.h456 const D3DMATRIX *pMatrix );
461 D3DMATRIX *pMatrix );
466 const D3DMATRIX *pMatrix );
Ddevice9.c1971 const D3DMATRIX *pMatrix ) in NineDevice9_SetTransform()
1974 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE); in NineDevice9_SetTransform()
1993 D3DMATRIX *pMatrix ) in NineDevice9_GetTransform()
1995 D3DMATRIX *M = nine_state_access_transform(&This->state.ff, State, FALSE); in NineDevice9_GetTransform()
2004 const D3DMATRIX *pMatrix ) in NineDevice9_MultiplyTransform()
2007 D3DMATRIX T; in NineDevice9_MultiplyTransform()
2008 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE); in NineDevice9_MultiplyTransform()
Dnine_state.c1781 ARG_COPY_REF(D3DMATRIX, pMatrix)) in CSMT_ITEM_NO_WAIT() argument
1784 D3DMATRIX *M = nine_state_access_transform(&context->ff, State, TRUE); in CSMT_ITEM_NO_WAIT()
3627 D3DMATRIX *
3631 static D3DMATRIX Identity = { .m[0] = { 1, 0, 0, 0 }, in nine_state_access_transform()
3662 n * sizeof(D3DMATRIX), in nine_state_access_transform()
3663 N * sizeof(D3DMATRIX)); in nine_state_access_transform()
Dstateblock9.c498 src->ff.transform, src->ff.num_transforms * sizeof(D3DMATRIX)); in nine_state_copy_common_all()
Dnine_lock.c1051 const D3DMATRIX *pMatrix ) in LockDevice9_SetTransform()
1063 D3DMATRIX *pMatrix ) in LockDevice9_GetTransform()
1075 const D3DMATRIX *pMatrix ) in LockDevice9_MultiplyTransform()
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.hpp62 void setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix);
130 D3DMATRIX transform[512];
DDirect3DDevice8.hpp116 long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override;
123 long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
145 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
184 D3DMATRIX matrix[512];
DDirect3DStateBlock8.cpp378 void Direct3DStateBlock8::setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in setTransform()
DDirect3DDevice8.cpp118 D3DMATRIX identity = {1, 0, 0, 0, in Direct3DDevice8()
1622 long Direct3DDevice8::GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) in GetTransform()
1764 long Direct3DDevice8::MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in MultiplyTransform()
1773 D3DMATRIX *current = &this->matrix[state]; in MultiplyTransform()
3832 long Direct3DDevice8::SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in SetTransform()
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.hpp72 void setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix);
158 D3DMATRIX transform[512];
DDirect3DDevice9.hpp129 long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override;
137 long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
168 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
216 D3DMATRIX matrix[512];
DDirect3DDevice9Ex.hpp101 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
102 long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override;
103 long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
DDirect3DDevice9Ex.cpp544 long Direct3DDevice9Ex::GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) in GetTransform()
600 long Direct3DDevice9Ex::MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in MultiplyTransform()
817 long Direct3DDevice9Ex::SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in SetTransform()
DDirect3DDevice9.cpp130 D3DMATRIX identity = {1, 0, 0, 0, in Direct3DDevice9()
2024 long Direct3DDevice9::GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) in GetTransform()
2216 long Direct3DDevice9::MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in MultiplyTransform()
2227 D3DMATRIX *current = &this->matrix[state]; in MultiplyTransform()
5068 long Direct3DDevice9::SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in SetTransform()
DDirect3DStateBlock9.cpp767 void Direct3DStateBlock9::setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in setTransform()
/external/mesa3d/include/D3D9/
Dd3d9.h202 virtual HRESULT WINAPI SetTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0;
203 virtual HRESULT WINAPI GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix) = 0;
204 …virtual HRESULT WINAPI MultiplyTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = …
790 …NAPI *SetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
791 …HRESULT (WINAPI *GetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMa…
792 …*MultiplyTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
1041 …PI *SetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
1042 …HRESULT (WINAPI *GetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *p…
1043 …ultiplyTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
Dd3d9types.h1663 } D3DMATRIX, *PD3DMATRIX, *LPD3DMATRIX; typedef
/external/swiftshader/include/Direct3D/
Dd3d8types.h88 } D3DMATRIX; typedef
Dd3d8.h289 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE; in DECLARE_INTERFACE_()
290 STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE; in DECLARE_INTERFACE_()
291 STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE; in DECLARE_INTERFACE_()