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Searched refs:D3DRS_CCW_STENCILFAIL (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_pipe.c55 dsa.stencil[1].fail_op = d3dstencilop_to_pipe_stencil_op(rs[D3DRS_CCW_STENCILFAIL]); in nine_convert_dsa_state()
Dnine_state.c2851 [D3DRS_CCW_STENCILFAIL] = D3DSTENCILOP_KEEP,
3601 [D3DRS_CCW_STENCILFAIL] = NINE_STATE_DSA,
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1046 captureRenderState(D3DRS_CCW_STENCILFAIL); in capturePixelRenderStates()
DDirect3DDevice9.cpp2481 SetRenderState(D3DRS_CCW_STENCILFAIL, D3DSTENCILOP_KEEP); in Reset()
3762 case D3DRS_CCW_STENCILFAIL: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h830 D3DRS_CCW_STENCILFAIL = 186, enumerator