Searched refs:D3DRS_COLORWRITEENABLE (Results 1 – 8 of 8) sorted by relevance
185 blend.rt[0].colormask = rs[D3DRS_COLORWRITEENABLE]; in nine_convert_blend_state()187 if (rs[D3DRS_COLORWRITEENABLE1] != rs[D3DRS_COLORWRITEENABLE] || in nine_convert_blend_state()188 rs[D3DRS_COLORWRITEENABLE2] != rs[D3DRS_COLORWRITEENABLE] || in nine_convert_blend_state()189 rs[D3DRS_COLORWRITEENABLE3] != rs[D3DRS_COLORWRITEENABLE]) { in nine_convert_blend_state()
2835 [D3DRS_COLORWRITEENABLE] = 0x0000000f,3585 [D3DRS_COLORWRITEENABLE] = NINE_STATE_BLEND,
526 captureRenderState(D3DRS_COLORWRITEENABLE); in capturePixelRenderStates()
2006 SetRenderState(D3DRS_COLORWRITEENABLE, 0x0000000F); in Reset()2961 case D3DRS_COLORWRITEENABLE: in SetRenderState()
397 D3DRS_COLORWRITEENABLE = 168, // per-channel write enable enumerator
1040 captureRenderState(D3DRS_COLORWRITEENABLE); in capturePixelRenderStates()
2465 SetRenderState(D3DRS_COLORWRITEENABLE, 0x0000000F); in Reset()3684 case D3DRS_COLORWRITEENABLE: in SetRenderState()
814 D3DRS_COLORWRITEENABLE = 168, enumerator