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Searched refs:D3DRS_DIFFUSEMATERIALSOURCE (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp591 captureRenderState(D3DRS_DIFFUSEMATERIALSOURCE); in captureVertexRenderStates()
DDirect3DDevice8.cpp1986 SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1); in Reset()
2825 case D3DRS_DIFFUSEMATERIALSOURCE: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h376 D3DRS_DIFFUSEMATERIALSOURCE = 145, enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1138 captureRenderState(D3DRS_DIFFUSEMATERIALSOURCE); in captureVertexRenderStates()
DDirect3DDevice9.cpp2446 SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1); in Reset()
3536 case D3DRS_DIFFUSEMATERIALSOURCE: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h795 D3DRS_DIFFUSEMATERIALSOURCE = 145, enumerator
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_state.c2814 [D3DRS_DIFFUSEMATERIALSOURCE] = D3DMCS_COLOR1,
3566 [D3DRS_DIFFUSEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
Dnine_ff.c1632 key.mtl_diffuse = context->rs[D3DRS_DIFFUSEMATERIALSOURCE] & mask; in nine_ff_get_vs()