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Searched refs:D3DRS_FOGCOLOR (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp577 captureRenderState(D3DRS_FOGCOLOR); in captureVertexRenderStates()
DDirect3DDevice8.cpp1954 SetRenderState(D3DRS_FOGCOLOR, 0); in Reset()
2578 case D3DRS_FOGCOLOR: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h344 D3DRS_FOGCOLOR = 34, /* D3DCOLOR */ enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1124 captureRenderState(D3DRS_FOGCOLOR); in captureVertexRenderStates()
DDirect3DDevice9.cpp2416 SetRenderState(D3DRS_FOGCOLOR, 0); in Reset()
3296 case D3DRS_FOGCOLOR: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h765 D3DRS_FOGCOLOR = 34, enumerator
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_state.c521 d3dcolor_to_rgba(dst, context->rs[D3DRS_FOGCOLOR]); in prepare_ps_constants_userbuf()
2783 [D3DRS_FOGCOLOR] = 0,
3536 [D3DRS_FOGCOLOR] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST,
Dnine_ff.c2010 d3dcolor_to_rgba(&dst[21].x, context->rs[D3DRS_FOGCOLOR]); in nine_ff_load_ps_params()