Searched refs:D3DRS_LIGHTING (Results 1 – 10 of 10) sorted by relevance
126 d3d_device_->SetRenderState(D3DRS_LIGHTING, FALSE); in Init()
587 captureRenderState(D3DRS_LIGHTING); in captureVertexRenderStates()
1980 SetRenderState(D3DRS_LIGHTING, TRUE); in Reset()2791 case D3DRS_LIGHTING: in SetRenderState()
370 D3DRS_LIGHTING = 137, enumerator
492 _pd3dDevice->SetRenderState(D3DRS_LIGHTING, FALSE); in InitDevice()
1134 captureRenderState(D3DRS_LIGHTING); in captureVertexRenderStates()
2440 SetRenderState(D3DRS_LIGHTING, TRUE); in Reset()3502 case D3DRS_LIGHTING: in SetRenderState()
789 D3DRS_LIGHTING = 137, enumerator
1624 key.lighting = !!context->rs[D3DRS_LIGHTING] && context->ff.num_lights_active; in nine_ff_get_vs()1625 key.darkness = !!context->rs[D3DRS_LIGHTING] && !context->ff.num_lights_active; in nine_ff_get_vs()
2808 [D3DRS_LIGHTING] = TRUE,3560 [D3DRS_LIGHTING] = NINE_STATE_FF_LIGHTING,