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Searched refs:D3DRS_MULTISAMPLEANTIALIAS (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp602 captureRenderState(D3DRS_MULTISAMPLEANTIALIAS); in captureVertexRenderStates()
DDirect3DDevice8.cpp2000 SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE); in Reset()
2940 case D3DRS_MULTISAMPLEANTIALIAS: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h390 D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1149 captureRenderState(D3DRS_MULTISAMPLEANTIALIAS); in captureVertexRenderStates()
DDirect3DDevice9.cpp2459 SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE); in Reset()
3666 case D3DRS_MULTISAMPLEANTIALIAS: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h808 D3DRS_MULTISAMPLEANTIALIAS = 161, enumerator
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_state.c325 rs[D3DRS_MULTISAMPLEANTIALIAS]; in check_multisample()
2828 [D3DRS_MULTISAMPLEANTIALIAS] = TRUE,
3579 [D3DRS_MULTISAMPLEANTIALIAS] = NINE_STATE_MULTISAMPLE,