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Searched refs:D3DRS_STENCILENABLE (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_pipe.c43 if (rs[D3DRS_STENCILENABLE]) { in nine_convert_dsa_state()
Dnine_state.c323 DWORD new_value = (rs[D3DRS_ZENABLE] || rs[D3DRS_STENCILENABLE]) && in check_multisample()
2790 [D3DRS_STENCILENABLE] = FALSE,
3542 [D3DRS_STENCILENABLE] = NINE_STATE_DSA | NINE_STATE_MULTISAMPLE,
Ddevice9.c2597 (state->rs_advertised[D3DRS_ZENABLE] || state->rs_advertised[D3DRS_STENCILENABLE])) { in NineDevice9_ValidateDevice()
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp509 captureRenderState(D3DRS_STENCILENABLE); in capturePixelRenderStates()
DDirect3DDevice8.cpp1962 SetRenderState(D3DRS_STENCILENABLE, FALSE); in Reset()
2622 case D3DRS_STENCILENABLE: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h352 D3DRS_STENCILENABLE = 52, /* BOOL enable/disable stenciling */ enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1015 captureRenderState(D3DRS_STENCILENABLE); in capturePixelRenderStates()
DDirect3DDevice9.cpp2422 SetRenderState(D3DRS_STENCILENABLE, FALSE); in Reset()
3333 case D3DRS_STENCILENABLE: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h771 D3DRS_STENCILENABLE = 52, enumerator