Searched refs:D3DRS_STENCILMASK (Results 1 – 8 of 8) sorted by relevance
49 dsa.stencil[0].valuemask = rs[D3DRS_STENCILMASK]; in nine_convert_dsa_state()
2795 [D3DRS_STENCILMASK] = 0xFFFFFFFF,3548 [D3DRS_STENCILMASK] = NINE_STATE_DSA,
515 captureRenderState(D3DRS_STENCILMASK); in capturePixelRenderStates()
1968 SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF); in Reset()2753 case D3DRS_STENCILMASK: in SetRenderState()
358 D3DRS_STENCILMASK = 58, /* Mask value used in stencil test */ enumerator
1021 captureRenderState(D3DRS_STENCILMASK); in capturePixelRenderStates()
2428 SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF); in Reset()3464 case D3DRS_STENCILMASK: in SetRenderState()
777 D3DRS_STENCILMASK = 58, enumerator