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Searched refs:D3DRS_TEXTUREFACTOR (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp517 captureRenderState(D3DRS_TEXTUREFACTOR); in capturePixelRenderStates()
DDirect3DDevice8.cpp1970 SetRenderState(D3DRS_TEXTUREFACTOR, 0xFFFFFFFF); in Reset()
2761 case D3DRS_TEXTUREFACTOR: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h360 D3DRS_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */ enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1023 captureRenderState(D3DRS_TEXTUREFACTOR); in capturePixelRenderStates()
DDirect3DDevice9.cpp2430 SetRenderState(D3DRS_TEXTUREFACTOR, 0xFFFFFFFF); in Reset()
3472 case D3DRS_TEXTUREFACTOR: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h779 D3DRS_TEXTUREFACTOR = 60, enumerator
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_state.c2798 [D3DRS_TEXTUREFACTOR] = 0xFFFFFFFF,
3550 [D3DRS_TEXTUREFACTOR] = NINE_STATE_FF_PSSTAGES,
Dnine_ff.c2009 d3dcolor_to_rgba(&dst[20].x, context->rs[D3DRS_TEXTUREFACTOR]); in nine_ff_load_ps_params()