Searched refs:D3DRS_WRAP0 (Results 1 – 7 of 7) sorted by relevance
518 captureRenderState(D3DRS_WRAP0); in capturePixelRenderStates()
1971 SetRenderState(D3DRS_WRAP0, 0); in Reset()2764 case D3DRS_WRAP0: in SetRenderState()
361 D3DRS_WRAP0 = 128, /* wrap for 1st texture coord. set */ enumerator
1024 captureRenderState(D3DRS_WRAP0); in capturePixelRenderStates()
2431 SetRenderState(D3DRS_WRAP0, 0); in Reset()3475 case D3DRS_WRAP0: in SetRenderState()
780 D3DRS_WRAP0 = 128, enumerator
2799 [D3DRS_WRAP0] = 0,3551 [D3DRS_WRAP0] = NINE_STATE_UNHANDLED, /* cylindrical wrap is crazy */