Searched refs:D3DRS_WRAP1 (Results 1 – 7 of 7) sorted by relevance
519 captureRenderState(D3DRS_WRAP1); in capturePixelRenderStates()
1972 SetRenderState(D3DRS_WRAP1, 0); in Reset()2767 case D3DRS_WRAP1: in SetRenderState()
362 D3DRS_WRAP1 = 129, /* wrap for 2nd texture coord. set */ enumerator
1025 captureRenderState(D3DRS_WRAP1); in capturePixelRenderStates()
2432 SetRenderState(D3DRS_WRAP1, 0); in Reset()3478 case D3DRS_WRAP1: in SetRenderState()
781 D3DRS_WRAP1 = 129, enumerator
2800 [D3DRS_WRAP1] = 0,3552 [D3DRS_WRAP1] = NINE_STATE_UNHANDLED,