Searched refs:D3DRS_WRAP8 (Results 1 – 4 of 4) sorted by relevance
1032 captureRenderState(D3DRS_WRAP8); in capturePixelRenderStates()
2491 SetRenderState(D3DRS_WRAP8, 0); in Reset()3904 case D3DRS_WRAP8: in SetRenderState()
840 D3DRS_WRAP8 = 198, enumerator
2861 [D3DRS_WRAP8] = 0,3611 [D3DRS_WRAP8] = NINE_STATE_UNHANDLED, /* cylwrap has to be done via GP */