Searched refs:D3DSP_SRCMOD_SHIFT (Results 1 – 3 of 3) sorted by relevance
1087 #define D3DSP_SRCMOD_SHIFT 24 macro1092 D3DSPSM_NONE = 0<<D3DSP_SRCMOD_SHIFT, // nop1093 D3DSPSM_NEG = 1<<D3DSP_SRCMOD_SHIFT, // negate1094 D3DSPSM_BIAS = 2<<D3DSP_SRCMOD_SHIFT, // bias1095 D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate1096 D3DSPSM_SIGN = 4<<D3DSP_SRCMOD_SHIFT, // sign1097 D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate1098 D3DSPSM_COMP = 6<<D3DSP_SRCMOD_SHIFT, // complement1099 D3DSPSM_X2 = 7<<D3DSP_SRCMOD_SHIFT, // *21100 D3DSPSM_X2NEG = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate[all …]
121 #define NINED3DSPSM_NONE (D3DSPSM_NONE >> D3DSP_SRCMOD_SHIFT)122 #define NINED3DSPSM_NEG (D3DSPSM_NEG >> D3DSP_SRCMOD_SHIFT)123 #define NINED3DSPSM_BIAS (D3DSPSM_BIAS >> D3DSP_SRCMOD_SHIFT)124 #define NINED3DSPSM_BIASNEG (D3DSPSM_BIASNEG >> D3DSP_SRCMOD_SHIFT)125 #define NINED3DSPSM_SIGN (D3DSPSM_SIGN >> D3DSP_SRCMOD_SHIFT)126 #define NINED3DSPSM_SIGNNEG (D3DSPSM_SIGNNEG >> D3DSP_SRCMOD_SHIFT)127 #define NINED3DSPSM_COMP (D3DSPSM_COMP >> D3DSP_SRCMOD_SHIFT)128 #define NINED3DSPSM_X2 (D3DSPSM_X2 >> D3DSP_SRCMOD_SHIFT)129 #define NINED3DSPSM_X2NEG (D3DSPSM_X2NEG >> D3DSP_SRCMOD_SHIFT)130 #define NINED3DSPSM_DZ (D3DSPSM_DZ >> D3DSP_SRCMOD_SHIFT)[all …]
1079 #define D3DSP_SRCMOD_SHIFT 24 macro1080 #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)