Searched refs:D3DTA_SPECULAR (Results 1 – 6 of 6) sorted by relevance
1119 case D3DTA_SPECULAR: in ps_get_ts_arg()1347 if (key->ts[s].colorarg0 == D3DTA_SPECULAR || in nine_ff_build_ps()1348 key->ts[s].colorarg1 == D3DTA_SPECULAR || in nine_ff_build_ps()1349 key->ts[s].colorarg2 == D3DTA_SPECULAR) in nine_ff_build_ps()1364 if (key->ts[s].alphaarg0 == D3DTA_SPECULAR || in nine_ff_build_ps()1365 key->ts[s].alphaarg1 == D3DTA_SPECULAR || in nine_ff_build_ps()1366 key->ts[s].alphaarg2 == D3DTA_SPECULAR) in nine_ff_build_ps()
248 case D3DTA_SPECULAR: return "SPECULAR"; in nine_D3DTA_to_str()
3258 case D3DTA_SPECULAR: in SetTextureStageState()3301 case D3DTA_SPECULAR: in SetTextureStageState()3429 case D3DTA_SPECULAR: in SetTextureStageState()3472 case D3DTA_SPECULAR: in SetTextureStageState()3730 case D3DTA_SPECULAR: in SetTextureStageState()3779 case D3DTA_SPECULAR: in SetTextureStageState()
4629 case D3DTA_SPECULAR: in SetTextureStageState()4675 case D3DTA_SPECULAR: in SetTextureStageState()4806 case D3DTA_SPECULAR: in SetTextureStageState()4852 case D3DTA_SPECULAR: in SetTextureStageState()4960 case D3DTA_SPECULAR: in SetTextureStageState()5009 case D3DTA_SPECULAR: in SetTextureStageState()
551 #define D3DTA_SPECULAR 0x00000004 // select specular color (read only) macro
328 #define D3DTA_SPECULAR 0x00000004 macro