Searched refs:D3DTA_TEMP (Results 1 – 6 of 6) sorted by relevance
3261 case D3DTA_TEMP: in SetTextureStageState()3304 case D3DTA_TEMP: in SetTextureStageState()3432 case D3DTA_TEMP: in SetTextureStageState()3475 case D3DTA_TEMP: in SetTextureStageState()3733 case D3DTA_TEMP: in SetTextureStageState()3782 case D3DTA_TEMP: in SetTextureStageState()3813 case D3DTA_TEMP: in SetTextureStageState()
4632 case D3DTA_TEMP: in SetTextureStageState()4678 case D3DTA_TEMP: in SetTextureStageState()4809 case D3DTA_TEMP: in SetTextureStageState()4855 case D3DTA_TEMP: in SetTextureStageState()4963 case D3DTA_TEMP: in SetTextureStageState()5012 case D3DTA_TEMP: in SetTextureStageState()5046 case D3DTA_TEMP: in SetTextureStageState()
552 #define D3DTA_TEMP 0x00000005 // select temporary register color (read/write) macro
1122 case D3DTA_TEMP: in ps_get_ts_arg()1154 case D3DTA_TEMP: in ps_get_ts_dst()1459 dst = ps_get_ts_dst(&ps, key->ts[s].resultarg ? D3DTA_TEMP : D3DTA_CURRENT); in nine_ff_build_ps()1786 key.ts[s].resultarg = context->ff.tex_stage[s][D3DTSS_RESULTARG] == D3DTA_TEMP; in nine_ff_get_ps()
249 case D3DTA_TEMP: return "TEMP"; in nine_D3DTA_to_str()
329 #define D3DTA_TEMP 0x00000005 macro