Searched refs:D3DTSS_BUMPENVMAT00 (Results 1 – 9 of 9) sorted by relevance
179 case D3DTSS_BUMPENVMAT00: return "BUMPENVMAT00"; in nine_D3DTSS_to_str()352 case D3DTSS_BUMPENVMAT00: in nine_dump_D3DTSS_value()
1845 case D3DTSS_BUMPENVMAT00: in CSMT_ITEM_NO_WAIT()2889 [D3DTSS_BUMPENVMAT00] = 0,
1996 dst[8 + s].x = asfloat(context->ff.tex_stage[s][D3DTSS_BUMPENVMAT00]); in nine_ff_load_ps_params()
540 captureTextureStageState(stage, D3DTSS_BUMPENVMAT00); in capturePixelTextureStates()
2022 SetTextureStageState(i, D3DTSS_BUMPENVMAT00, FtoDW(0.0f)); in Reset()3500 case D3DTSS_BUMPENVMAT00: in SetTextureStageState()
446 D3DTSS_BUMPENVMAT00 = 7, /* float (bump mapping matrix) */ enumerator
1071 captureTextureStageState(stage, D3DTSS_BUMPENVMAT00); in capturePixelTextureStates()
2512 SetTextureStageState(i, D3DTSS_BUMPENVMAT00, FtoDW(0.0f)); in Reset()4883 case D3DTSS_BUMPENVMAT00: in SetTextureStageState()
1186 D3DTSS_BUMPENVMAT00 = 7, enumerator