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Searched refs:D3DTSS_MAXMIPLEVEL (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp560 captureTextureStageState(stage, D3DTSS_MAXMIPLEVEL); in capturePixelTextureStates()
DDirect3DDevice8.cpp2035 SetTextureStageState(i, D3DTSS_MAXMIPLEVEL, 0); in Reset()
3666 case D3DTSS_MAXMIPLEVEL: in SetTextureStageState()
4734 int stageLOD = textureStageState[stage][D3DTSS_MAXMIPLEVEL]; in bindTextures()
/external/swiftshader/include/Direct3D/
Dd3d8types.h458 D3DTSS_MAXMIPLEVEL = 20, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */ enumerator