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Searched refs:D3DTS_TEXTURE0 (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp719 captureTransform(D3DTS_TEXTURE0); in captureTextureTransforms()
DDirect3DDevice8.cpp125 SetTransform(D3DTS_TEXTURE0, &identity); in Direct3DDevice8()
1796 case D3DTS_TEXTURE0: in MultiplyTransform()
3861 case D3DTS_TEXTURE0: in SetTransform()
/external/swiftshader/include/Direct3D/
Dd3d8types.h308 D3DTS_TEXTURE0 = 16, enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1321 captureTransform(D3DTS_TEXTURE0); in captureTextureTransforms()
DDirect3DDevice9.cpp137 SetTransform(D3DTS_TEXTURE0, &identity); in Direct3DDevice9()
2250 case D3DTS_TEXTURE0: in MultiplyTransform()
5099 case D3DTS_TEXTURE0: in SetTransform()
/external/mesa3d/include/D3D9/
Dd3d9types.h1219 D3DTS_TEXTURE0 = 16, enumerator
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_ff.c1978 …matrix_transpose(&M[32 + s], nine_state_access_transform(&context->ff, D3DTS_TEXTURE0 + s, FALSE)); in nine_ff_load_tex_matrices()
Dnine_state.c3640 case D3DTS_TEXTURE0: index = 2; break; in nine_state_access_transform()