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Searched refs:D3DVBF_DISABLE (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/include/Direct3D/
Dd3d8types.h1166 D3DVBF_DISABLE = 0, // Disable vertex blending enumerator
/external/mesa3d/include/D3D9/
Dd3d9types.h1242 D3DVBF_DISABLE = 0, enumerator
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp1990 SetRenderState(D3DRS_VERTEXBLEND, D3DVBF_DISABLE); in Reset()
2892 case D3DVBF_DISABLE: in SetRenderState()
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_ff.c1646 if (context->rs[D3DRS_VERTEXBLEND] != D3DVBF_DISABLE) { in nine_ff_get_vs()
1891 if (context->rs[D3DRS_VERTEXBLEND] != D3DVBF_DISABLE) { in nine_ff_load_vs_transforms()
Dnine_state.c2818 [D3DRS_VERTEXBLEND] = D3DVBF_DISABLE,
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp2450 SetRenderState(D3DRS_VERTEXBLEND, D3DVBF_DISABLE); in Reset()
3603 case D3DVBF_DISABLE: in SetRenderState()