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Searched refs:D3DVSDT_FLOAT2 (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/include/Direct3D/
Dd3d8types.h840 #define D3DVSDT_FLOAT2 0x01 // 2D float expanded to (value, value, 0., 1.) macro
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4527 case D3DVSDT_FLOAT2: attribute.define(sw::STREAMTYPE_FLOAT, 2); break; in bindStreams()