Searched refs:D3DVS_VERSION (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3D9.cpp | 75 if(vs == 0) vertexShaderVersionX = D3DVS_VERSION(0, 0); in Direct3D9() 76 else if(vs <= 11) vertexShaderVersionX = D3DVS_VERSION(1, 1); in Direct3D9() 77 else if(vs <= 20) vertexShaderVersionX = D3DVS_VERSION(2, 0); in Direct3D9() 78 else if(vs <= 21) vertexShaderVersionX = D3DVS_VERSION(2, 1); in Direct3D9() 79 else vertexShaderVersionX = D3DVS_VERSION(3, 0); in Direct3D9() 1212 if(vertexShaderVersion == D3DVS_VERSION(2, 1)) vertexShaderVersion = D3DVS_VERSION(2, 0); in GetDeviceCaps() 1219 …if(vertexShaderVersion >= D3DVS_VERSION(1, 0)) maximumVertexShaderInstructionsExecuted = 0xFFFFFFF… in GetDeviceCaps() 1221 if(vertexShaderVersion >= D3DVS_VERSION(3, 0)) maximumVertexShader30InstructionSlots = 32768; in GetDeviceCaps()
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D | Capabilities.cpp | 404 unsigned int vertexShaderVersionX = D3DVS_VERSION(3, 0);
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/external/swiftshader/src/D3D8/ |
D | Capabilities.cpp | 242 unsigned int vertexShaderVersion = D3DVS_VERSION(1, 1);
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D | Direct3D8.cpp | 68 if(vs == 0) vertexShaderVersion = D3DVS_VERSION(0, 0); in Direct3D8() 69 else vertexShaderVersion = D3DVS_VERSION(1, 1); in Direct3D8()
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/external/swiftshader/include/Direct3D/ |
D | d3d8types.h | 1110 #define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor)) macro
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/external/mesa3d/src/gallium/state_trackers/nine/ |
D | adapter9.c | 823 pCaps->VertexShaderVersion = D3DVS_VERSION(3,0); in NineAdapter9_GetDeviceCaps()
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/external/mesa3d/include/D3D9/ |
D | d3d9types.h | 1100 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor)) macro
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